
On the Old-gen console version, Windows Phone version, and Nintendo 3DS version, it is a lot harder to obtain this weapon, due to Reapers being uncommon enemies and having significantly lower drop rates.
The fact it can hit large numbers of enemies makes the Death Sickle excellent against crowds of enemies and segmented bosses like The Destroyer. It has somewhat low damage compared to other mid-Hardmode or late-Hardmode weapons, but its projectiles are large and linger in the air for multiple hits that can result in more total damage than other Hardmode weapons. It is a useful weapon behind complete cover due to the fact the projectile goes through all walls regardless of their composition. The Death Sickle can be considered a direct upgrade to the Ice Sickle, a weapon obtainable earlier in Hardmode with inferior range, lack of autoswing, and projectiles that do not travel through blocks. However, with a high enough melee speed, it may only fire once every other swing.
The Death Sickle has no projectile cooldown, firing one every swing. Melee speed bonuses extend its projectile's range.
The Death Sickle's projectile can apply melee debuffs, like flasks or Frost armor's Frostbite. On PC, Console, Mobile, Old Chinese, tModLoader, and tModLoader Legacy, Reapers only appear after defeating all three mechanical bosses, while on Old-gen console, Windows Phone, and 3DS, they appear after only one mechanical boss has been defeated.